Built using Unreal Initial Tutorial Miro

Plugins

edit plugins Water (experimental) Movie Render Queue Movie Render Queue Passes Volumetrics Landmass

Asset store

find the asset, select the version of UE that is compatible, add to cart, add to project most marketplace assets have a tutorial on how to import it into our own file

Landscape

Selection mode landscape can sculpt

window place actors selection mode water body ocean

blueprint landscape custom brush landmass makes a spline (add a new layer so you’re not working on the water layer) in properties - edit falloff, blur, curl noise

save everything (not just the level) cntrl + alt + shift + s

adding quixel assets

for directional light turn “cast ray chase shadow” off

water body ocean wave source double click to get editor for the waves for still water: settings in miro

Glass

if you want thickness, make the material two-sided add quixel materials as high quality

Foliage

go to foliage tab add all trees to your foliage sections select a few, change density, adjust brush size and add foliage MAI - master material

Sequence

cinematics - camera actor