Built using Unreal Initial Tutorial Miro
Plugins
edit → plugins Water (experimental) Movie Render Queue Movie Render Queue Passes Volumetrics Landmass
Asset store
find the asset, select the version of UE that is compatible, add to cart, add to project most marketplace assets have a tutorial on how to import it into our own file
Landscape
Selection mode → landscape → can sculpt
window → place actors → selection mode → water body ocean
blueprint → landscape custom brush landmass→ makes a spline (add a new layer so you’re not working on the water layer) in properties - edit falloff, blur, curl noise
save everything (not just the level) → cntrl + alt + shift + s
adding quixel assets
for directional light turn “cast ray chase shadow” off
water body ocean → wave source → double click to get editor for the waves for still water: settings in miro
Glass
if you want thickness, make the material two-sided add quixel materials as high quality
Foliage
go to foliage tab add all trees to your foliage sections select a few, change density, adjust brush size and add foliage MAI - master material
Sequence
cinematics - camera actor