All work done using Unity & Meta Quest 3

What is Mixed Reality?​

Mixed Reality goes a step beyond Augmented Reality by not only overlaying virtual objects onto the real world but by allowøing these object to interact and respond to the real environment. ​

In Mixed Reality, digital and physical objects coexist and interact in real-time creating a more immersive and interactive experience.​

Building Blocks

Links: https://developer.oculus.com/documentation/unity/bb-overview/ https://developer.oculus.com/documentation/unity/unity-isdk-create-hand-grab-interactions-legacy/ http://lancelarsen.com/xr-step-by-step-2024-meta-quest-grab-poke-and-throw-interactables/ https://communityforums.atmeta.com/t5/Unity-VR-Development/How-to-throw-with-hand-tracking/td-p/1189512 https://developer.oculus.com/documentation/unity/unity-isdk-throw-object/

Plane Detection

scene api for Unity. More about the project at Floorplan placement

Video Documentation:

Setting up video - quest 3 to desktop

Sources: