All work done using Unity & Meta Quest 3
What is Mixed Reality?
Mixed Reality goes a step beyond Augmented Reality by not only overlaying virtual objects onto the real world but by allowøing these object to interact and respond to the real environment.
In Mixed Reality, digital and physical objects coexist and interact in real-time creating a more immersive and interactive experience.
Building Blocks
Links: https://developer.oculus.com/documentation/unity/bb-overview/ https://developer.oculus.com/documentation/unity/unity-isdk-create-hand-grab-interactions-legacy/ http://lancelarsen.com/xr-step-by-step-2024-meta-quest-grab-poke-and-throw-interactables/ https://communityforums.atmeta.com/t5/Unity-VR-Development/How-to-throw-with-hand-tracking/td-p/1189512 https://developer.oculus.com/documentation/unity/unity-isdk-throw-object/
Plane Detection
scene api for Unity. More about the project at Floorplan placement
Video Documentation:
Setting up video - quest 3 to desktop
Sources: