Github
==reference: https://www.youtube.com/watch?v=OwpRSF7X9sI ==
Function
This example uses image tracking to detect images.
Details
Add an AR Tracked Image Manager
to your gameObject (or XR Origin) and create a Reference Image Library (Create > XR > Reference Image Library).
foreach (var trackedImage in trackedImageManager.trackables)
{
if (trackedImage.trackingState == TrackingState.Tracking)
{
// Set the position and rotation of the client to match the tracked image
transform.position = trackedImage.transform.position;
transform.rotation = trackedImage.transform.rotation;
}
}
Image tracking is used in multiplayer projects to create and access an image anchor. More details can be found in AR Multiplayer Basics or Networked Image Anchor.cs
.