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==reference: https://www.youtube.com/watch?v=OwpRSF7X9sI ==

Function

This example uses image tracking to detect images.

Details

Add an AR Tracked Image Manager to your gameObject (or XR Origin) and create a Reference Image Library (Create > XR > Reference Image Library).

foreach (var trackedImage in trackedImageManager.trackables)  
{  
    if (trackedImage.trackingState == TrackingState.Tracking)  
    {        
    // Set the position and rotation of the client to match the tracked image  
        transform.position = trackedImage.transform.position;  
        transform.rotation = trackedImage.transform.rotation;  
    }  
}

Image tracking is used in multiplayer projects to create and access an image anchor. More details can be found in AR Multiplayer Basics or Networked Image Anchor.cs.