How is this work relevant or how does it resonate out in the world?
Building out expertise internally to prototype and test spatial interactions faster and more collaboratively and positions us to be part of the conversation and anticipate project requests.
The continued maturity of Augmented Reality/Mixed Reality frameworks and continued investment from tech companies will mean several upcoming opportunities to craft a point-of-view on Spectacle and Drama in the virtual world.
In anticipation of some major releases from Apple and Meta in the coming months, we are positioning ourselves to move quickly with new tech.
Activations
Built with Unity and Meta Quest 3
”Virtual Sculpture” Prototype
An experiment with placing and interacting with a virtual sculpture in outdoor public place.
Solves:
Evaluating scale within context
Explore possibilities for Participatory Spectacles
Next Steps:
Increase interactive capabilities of Prototype
Activate Multi-user sessions
Explore geo-anchors
“Scale” Proof of Concept
A proof of concept for placing virtual media surfaces in physical space, evaluating dimensions, and studying composition and arrangement.
Solves:
Evaluating spatial media at scale within context
Prototyping Interactions without Physical Mockups
Next Steps:
Integrate Multi-User Space
Build out more content Prototyping Tools
“Blocks” Proof of Concept
A proof of concept for building virtual massing models with physical properties that can interact with the local environment.
Solves:
Virtual sandbox anchored to the real work
Prototyping Interactions and design in lieu of Physical Mockups
Next Steps:
Integrate Multi-User Space
Improve UX
combining geometry
Look at 0. Extended Realities for progress made in 2024