How is this work relevant or how does it resonate out in the world?​

Building out expertise internally to prototype and test spatial interactions faster and more collaboratively and positions us to be part of the conversation and anticipate project requests. ​

The continued maturity of Augmented Reality/Mixed Reality frameworks and continued investment from tech companies will mean several upcoming opportunities to craft a point-of-view on Spectacle and Drama in the virtual world. ​

In anticipation of some major releases from Apple and Meta in the coming months, we are positioning ourselves to move quickly with new tech. ​

Activations

Built with Unity and Meta Quest 3

”Virtual Sculpture” Prototype

An experiment with placing and interacting with a virtual sculpture in outdoor public place. ​

Solves:​ Evaluating scale within context ​
Explore possibilities for Participatory Spectacles​

Next Steps:​ Increase interactive capabilities of Prototype​
Activate Multi-user sessions​
Explore geo-anchors​

“Scale” Proof of Concept

A proof of concept for placing virtual media surfaces in physical space, evaluating dimensions, and studying composition and arrangement. ​

Solves:​ Evaluating spatial media at scale within context​
Prototyping Interactions without Physical Mockups​

Next Steps:​ Integrate Multi-User Space​
Build out more content Prototyping Tools​

“Blocks” Proof of Concept

A proof of concept for building virtual massing models with physical properties that can interact with the local environment.​

Solves:​ Virtual sandbox anchored to the real work​
Prototyping Interactions and design in lieu of Physical Mockups​

Next Steps:​ Integrate Multi-User Space​
Improve UX combining geometry ​

Look at 0. Extended Realities for progress made in 2024