Working on From DT
- Figma tasks:
- figjam sync
- library of content across design files and figjam files
- make Figma vs Miro
- plugin: https://help.figma.com/hc/en-us/articles/4407260620823—BYFP-1-Overview
- mobile AR interaction - AC
- Almanac
- Quartz
- password protected sites
- not all sites are visible
- database folders plugin does not work
- create templates
- relearn templater
- Using a function call, let the user create a note and specify where it is going to be placed
- template needed
- note name
- note path
- fn call from a note
- Using a function call, let the user create a note and specify where it is going to be placed
- Autosearch page to see if another page with the same phrase exists (autocomplete links like tags)
- figure out the obsidian display
- Add hardware and provisions From Aaron
- glossary in format is easiest to maintain
- Callouts?
- Easy to format, hard to unformat
- Callouts?
- glossary in format is easiest to maintain
- Clean up Mixed Reality / Unity / Floorplan placement
- Quartz
- To ASK
- DT for github access?
- Aaron for syllabus / provisions
- help with build settings
- IT for how to use ninja w new laptop
- Collaborative art-making Sol LeWit
- Photon anchors
- Player View
- Every player sees a different part of it / a different prompt
- TD / AE video for LED screen
- Floorplan placement
- Unity Scene
- Build to Meta Quest 3
- Video
- Documentation
- Playtesting
- Figma proof on concept
- Obsidian to quartz trial
- set up / node install
- customise
- Photon tests
- Getting the viewfinder to work
- Sketchfab mockups
- Throw some stuff on miro
- Unity drawing scene (floorplan)
- Place floorplan in project
- Fix 3D object
- image object-fit
- Transparent backing
- Scale using controllers
- Rotate by 90 only?
- Fine-tune scale, transparency and rotate values
- Alter position
- Upload a few floorplans/textures
- UI menu
-
highlight [not needed/tedious]
-
- figure out how to reduce passthrough shakiness
- check in build
- Video
- check in quest 3
- layers in unity
- check in build
- ~~Two-hand cool scaling [not needed]~
-
Highlight the object it is being place on [out of scope]
- Unity basic scene (revised)
- Automatic scene obj population
- Sand on floor
- Find better assets
- Create a separate script for the simplePreFab spawner